Well this is my beginning base mesh for my Character Modeling class. There is still work to be done but I just wanted to show it's progress. I'm happy with how it's going and what I'm learning about modeling characters. I learned from my one friend who is in a different section of the same class that they are box modeling theirs (mine is made from a cylinder). His looked good but way less efficient and cluttered with unnecessary geometry. I like the way that my teacher has shown us how to model this base mesh so far and I look for to being able to show more and more progress with this creation!
Tuesday, January 24, 2012
Monday, January 23, 2012
Turbine Toad
This was an assignment for my Advanced 3D class. This was essentially the art test my teacher had taken for Turbine Games. You had twenty hours and a budget of 1000 quads to create a toad based off of loose concept and reference art given. The toad I created was a bit more brighter than the one from the images but I'm happy with the way that it had come out.
The maps are all 1024 X 1024 and the software used was Maya, Zbrush, Photoshop, and mentalray. The base mesh is 998 quads. I had barely made the limit.
Sunday, January 15, 2012
3D 3D 3D!
These are some images for some alien bug ships that I'm making for this game that some kids from school are making. They aren't artists and they needed someone to do the dirty art work! Now they aren't the best because I'm not a seasoned modeler yet but I'm getting there! Both are rigged too.
Tuesday, January 10, 2012
Bring It Back
I came up with the idea of bringing back this blog and just making it my all around art blog. Yeah, that's what I think I'll do. Great stuff! The old posts from my 2-D art class have been merged into this one and from here on out I will be posting stuff from other classes such as 3D works, concept, as well as things that I do for myself. I'm excited to get this going!
Thursday, December 15, 2011
The End
Here it is. The final for my Character Viz class. Let's just say that this was the roughest final that I've ever had to gone through. And in all honesty, it's not finished. Time constraints caused me to cut corners in some parts of the final which I am very upset about. However, it's done. I'm happy with the color and the drawings. And that's what counts I guess. Well I gotta keep at this stuff though. Since this is what I want to do when I grow up, I gotta just keep at it. That's all I can say about this. Thanks to Masta P again for teaching me everything that I learned.
Monday, December 12, 2011
That's All Folks
Here are some of the pictures that I used for my final concept:
Here it is. The culmination of all of my back breaking and hammer taking blood, sweat, and tears. The final concept came out better than I expected. I personally think that I simply got better. My original one was crap. Plain old crap. I'm actually surprised when I look at it and then look at this final composition. Though it can use some work, what couldn't nowadays, I'm extremely happy with the outcome.
I have to say though, this is all thanks to Masta P. He's helped me out more than any other teacher I've ever had. He's one cool dude.
Sunday, December 11, 2011
Some of that RoboDys
This is just some more progress on the roboDys character of my story. By far the toughest character, which is actually a surprise, he's finally starting to come along. I have to switch up the brief that I wrote for him but that's no big deal at all. I'm still working up some sketches for him and hope to have him all finished today.
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