Monday, February 20, 2012

Better Base Mesh Please


This is my progress that I have made on the base mesh for my Character Modeling class. I think it looks pretty good overall, but I know that there is still MUCH room for improvement, innovation, and implementation. There are kids in my class who are leagues above me and just show what can be done right now. I need to get down and practice everything and follow the words of my teachers, past or present. 

Well, this is it for now but there is still much more to be done. I need to add a dress, mask, hair, etc. 

Off I go!

Tuesday, February 7, 2012

Bug Blasters Splash Screen

Here is the splash screen for the game that a few friends and I have made. My assignment on the project was making the enemy ships, GUI skin, and this splash screen.
Our game was also accepted into our school's Art of Play art show.




    
Hopefully I will have screen caps as well!

Sunday, February 5, 2012

Mars Carnival Concept



     These are some of the concept images that I drew for the level that my group (if you can call it that...) is making for my advanced 3D class. We're making an abandoned carnival on mars!

Wednesday, February 1, 2012

Aegis Logos

My one teacher asked me to try and apply to get included to do art on the small team's game. So I sent them my portfolio without expecting anything. To my surprise, one of the members of the team emailed me back and said that they wanted me to do some 2-D concept and art for them! So here is my first contribution to the team : the logo for the company the main character worked at, the Aegis Corporation.

     This is actually my first time in a while creating a logo of any sort and it was fun to get into. I hope that the group likes them and picks one out for the game!