This was an assignment for my Advanced 3D class. This was essentially the art test my teacher had taken for Turbine Games. You had twenty hours and a budget of 1000 quads to create a toad based off of loose concept and reference art given. The toad I created was a bit more brighter than the one from the images but I'm happy with the way that it had come out.
The maps are all 1024 X 1024 and the software used was Maya, Zbrush, Photoshop, and mentalray. The base mesh is 998 quads. I had barely made the limit.
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