Monday, January 23, 2012

Turbine Toad

This was an assignment for my Advanced 3D class. This was essentially the art test my teacher had taken for Turbine Games. You had twenty hours and a budget of 1000 quads to create a toad based off of loose concept and reference art given. The toad I created was a bit more brighter than the one from the images but I'm happy with the way that it had come out.
The maps are all 1024 X 1024 and the software used was Maya, Zbrush, Photoshop, and mentalray. The base mesh is 998 quads. I had barely made the limit.

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